![]() An uncontrolled sector is claimed automatically if it is adjacent to any province sector or forward base a player controls. Sectors can also be claimed by both players and non-player factions. When a sector is annexed to a colony, it becomes a province sector and adds its income to that colony. Sectors can be owned by players, as well as NPC factions and marauders. Locations, such as landmarks, dwellings and resource nodes that provide flat income, as well as other structures like visit sites, hazards and spawners that have strategic effects.A single clime feature determines the overall climate of a sector. ![]() The features of a sector affect how it can be exploited: Sectors are very important for the economy of any colony, as they can be annexed and subsequently exploited to generate resources. Sectors are themed around geography, or a particular landmark of the fallen Star Union. The planet is divided into sectors, each containing one or more identifying features.
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