![]() ![]() (Needs some tweaking but still better than vanilla) Various Priorities in tactical targeting adjusted to allow AI to be more effective in battle. Disjunct disabled on AI so they don't spam it(Needs testing) AI empires are allowed to be more compact. ![]() AI make more units per city so they aren't pushovers once a war starts AI have their Max cities compared to player Cap increased significantly so AI don't stop expanding just because player does. Thus, this mod is an attempt to both Nerf the bonuses for the AI while also making them harder overall through careful adjustments of both global/tactical modifiers and to remove limitations on AI in general.Ĭhanges made to Allow for AI to be more free~ We also find it annoying how some of the bonuses make normal fights silly. Unfortunately they are also very very easy to handle, ESPECIALLY if you also utilize mods from other creators to spicen up the game.Īs AI are often the focal point in our personal MP campaigns, we are very familiar with how unfortunately restricted they are. AI is nice, they are generally predictable and can offer new situations in every match to flavor up the game. Most of my personal playtime is spent playing with friends in MP, but almost never do we have enough to field a full house, alas we end up using AI to fill those gaps. Most of us who enjoyed the game at launch still enjoy it every now and then when we come back to play this gem. As many know Age of Wonders has aged fairly well in it's lifetime.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |